![]() ![]() Mesh polygons are converted and exported in one of two ways Īn 'closed' polygon cube (similar to the cube in Blenders default scene) is exported as a brush that's a solid volume.Īn 'open' primitive, single or collection of polygons are exported as 'panels' - removing the top and bottom from a cube, for example, results in the remaining sides being exported as mitred panels.īeing able to build as much geometry as possible as 'closed' shapes ('sealed') would be ideal, but it's not always possible, especially if a levels architecture is relatively complex. This effects the outcome of the export process and can have a detrimental effect on the resulting map if not mindful of the following points. This means a number of very important considerations need to be taken into account, essentially due to the way that 3D applications, used in the context of a level editor, work with ' flat planes' as opposed to level editing tools use of ' volumes'. ![]()
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